
Not turning in front of a BB, changing course and speed to avoid torpedoes, not grounding on islands in front of enemy ships. How are Dev Strikes broken? Not counting detonations, 95% of dev strikes can be mitigated by proper angling and map awareness. especially with the short-falling-shells bug Saturation damage should be removed and max damage over a given interval should replace it on all ships. Some ships already have saturation limits on a given area. There should be a maximum damage cap of ~40% hp that could occur over 10 seconds or so. Honestly it's one of the broken elements of the game. 100-0 in an instant, and it allowed our weak flank to survive long enough to get behind cover and the rest of us to get on their flank and crossfire them to death.

He turned and beached, and a few seconds later found four 16 inch Freedom shells bypassing the black hole protecting his citadel and exploding in the citadel. I expected the Henri to turn and beach against an island for armor and fired two Montana turrets in his direction. Their Henri started tearing up our two cruisers on that side, and our FC sent two more cruisers to provide more support while the rest of us flanked them. I was on our strong flank on Land of Fire pushing down on the AB side when most of the enemy team was spotted heading toward C. The second one was in clan battles, either the second or third season. I felt kind of bad because he didn’t even know I was there, but it was still fun. Took a snap shot, blapped him for three citadels, and sent him back to port less than three minutes in.

A number of years ago (back when NC was my highest tier ship and my favorite ship to play), I had an enemy Atago pop up about 15km away wiggling like all IJN cruisers do. I’ve had a number of fun ones, but there are two that come to mind right away.
